![]() Please send us your online portfolio and CV to: an initial CV and portfolio evaluation – there will be a test assignment to create a sample level design and blockout map in a specific game engine. Weekly tabletop RPG sessions (D&D, COC, etc).Possibility of occasional home office days even after the pandemic.Offices in the center of Bratislava – home office during the pandemic.Highly motivated team of veteran developers.Any other skill usable for video game production besides level design (scripting, 2D/3D art, video production, etc.).Art & Architecture history or theory knowledge.Experience in movie or theater production.Understanding the rules of 3D composition. Published on Follow Prodeus 91 comments Bounding Box delivers an anachronistic high-wire act, and the perhaps the best shooter outright since Doom Eternal.Experience with texture-baking and PBR texturing techniques.Experience with modeling high-poly and low-poly assets.Fans of 90s retro-shooters have an interesting new addition to. 0:00 / 1:08 Prodeus - 1.0 Release Date Trailer Humble Games Humble Games 7.85K subscribers Subscribe 56K views 4 months ago stayhumble humblegames Prodeus 1.0 is launching on September 23. Mapping or modding experience for FPS games. By Evan Regan Published Here's what players should know before starting the retro-shooter Prodeus for the first time.Names or builds of games/mods you have worked on.2D, 3D art examples (renders, highpoly/lowpoly models, drawings, sketches) Diskuse k Square Enix pedstavuje Dawn Engine pro Deus Ex: Mankind Divided E3 2015.Level designs (documentation) you have worked on.Maps or levels you have produced for any videogames.Passion for playing and creating games.Passion to learn new things and workflows.Excellent communication and team skills.Ability to express ideas visually and to work with documentation. ![]() Basic 2D drawing skills (analog or digital).Moderate 3D modeling skills (3DS Max, Maya, Blender, …).Good knowledge of the old-school FPS genre (Quake, Duke Nukem 3D, Doom, Dusk, Amid Evil, Prodeus, etc.).Close cooperation with the game and level designers to create a consistent and engaging gameplay experience.Designing combat situations and challenges in the levels.Creating level blockouts based on approved diagrams and sketches. ![]()
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